#ifndef CROSSHAIR_H
#define CROSSHAIR_H

#include "Sprite.h"
#include "GameObject.h"

class Crosshair : public GameObject
{
public:
	Crosshair(ID2D1Bitmap *tex);
	~Crosshair();

	void Render(ID2D1HwndRenderTarget* render);
	void Update(long elapsedTime);

private:
	Sprite	*crossHairSprite;
};

#endif